The five clans that actually run Halwa: Zaka, Ma’a, Uru, Qaaya, and Kalumu. (GM)

Source

Clan names and institutional detail are from the GM’s Halwa notebook, shared 2026-08-15 and cited (GM). Raw original: Sources/Halwa_and_the_Free_Cities_GM_Design_Notebook_v1.md.

What They Are (GM)

  • Old descent-based institutions from the pre-Imperial local population, evolved into territorial urban gangs and community organizations. Centuries of absorption mean they are neither pure blood lineages nor merely criminal outfits — this page’s earlier “criminal clans” shorthand (S4) captured only half their function.
  • For ordinary Halwans a clan can mean protection, work connections, dispute mediation, loans and material aid, funeral support, help after fires and disasters, neighborhood defense, and representation in city politics. The same institutions commit crimes, intimidate, and fight one another.
  • Authority is territorial: within a clan’s area, that clan is normally the first authority for crime, disputes, and local order. The boundaries shift over time and are deliberately unmapped at the GM’s level.
  • Inter-clan fighting is real, sometimes violent, and constrained only by implicit codes, reciprocal interests, and fear of escalation — no formal rules, and the codes are occasionally violated.
  • The five are currently of approximately equal standing — similar institutions with small organic differences in neighborhood character, economics, leadership, and reputation, not five sharply themed factions.
  • They almost never unite; the great exception is outsider control — as the would-be conqueror Kraus learned, ~200 years ago, by poison. See Kraus’s Folly. (S4, GM)

Known Leadership

  • Fajan the Younger heads the Uru clan (GM), having violently succeeded his father, Fajan the Elder (S4). His present conflict is principally with the other clans as he secures Uru’s standing after the succession. (GM)
  • Worth connecting: the S4 report that Father Ignazio “angered the Uru clan” now means he angered Fajan’s clan specifically.
  • The other chiefs’ names and personalities are deliberately left open by the GM until they matter in play.

The Killings (S5)

  • Gang violence is heating up, widely attributed to the recent leadership changes among the clans.
  • During the party’s desert trip, at least half a dozen gang members were killed — across multiple clans, not one. The deaths were rumoured to be unusual in some way, and the clans were frightened. More leaders died afterward, the worst-reputation ones first, though the rate was dropping by the time the party sailed.
  • The party knows what the clans don’t: it is Madeline Foussard, hunting through Halwa’s criminal class while she looks for Constanza Bethlen’s trail.

Speculation

Nine coordinated thugs in a market is clan-scale muscle, not street crime. If a clan is behind The Halwa Ambushes, the question is which one — and who hired them. And since jurisdiction in Halwa is territorial (GM), a nine-man ambush happened in someone’s territory: the local clan either did it, permitted it, or was affronted by it.