Mechanics are deliberately not a focus of this wiki. This page just points at the source documents.
System
Pathfinder 1e with Spheres of Power / Spheres of Might — see spheresofpower.wikidot.com.
Source Documents (in Sources/)
- Fallen World Spheres and other Mechanics — domains of the Faith, new martial traditions (Bolter, Hazadi Warrior), house rules on Extra Companion, Alchemy sphere, Blood Sense divination, Focused Nature drawback, ammo hardness.
- Magical Traditions for the Fallen World — the three casting traditions (Logos, Channeling, Sorcery) with their mechanical requirements, and setting restrictions on spheres.
- Gnaeus Clodius Ulpius(lvl4) — Aaron’s current character sheet (level 4). The older Gnaeus Clodius Ulpius (character sheet) is the level-3 version.
Key Setting-Mechanical Facts
- Deceiver spheres (societally dangerous to use): Alteration, Blood, Dark, Death. Warp and Time are very rare. Fallen Fey and Mana spheres don’t exist here. See Magic and Casting Traditions.
- House rule: a tradition’s casting stat overrides the usual casting stat requirement of any class.
- Detect Loyalties is removed from available divinations — notable in a political game: loyalty can’t be trivially read by magic.